#include "..\core\Engine.h"

Engine::Engine()
{
	run = true;
	Engine::_window = new Window();
};

Engine::~Engine()
{
};

void Engine::update()
{
	Engine::_window->update();
};

void Engine::setPause()
{

}

void Engine::Run()
{
	while (Engine::isRunning())
		Engine::update();
}

bool Engine::isRunning()
{
	return Engine::run;
}
